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Flail 5e Reach, Weight: 2 lb. . As you correctly note, the only mechanical differences between a flail and a warhammer are the price and the Versatile property. Master the art of battlefield control with our Reach weapons guide for D&D 5e, featuring optimization tips for Fighters, Barbarians, and Paladins. Flail in D&D 5e: 1d8 Bludgeoning damage. Consider giving the modified Flail the two-handed property, since a Flail with a Type to search for a spell, item, class — anything! Ready to play? Build unlimited D&D characters Create Now. Proficiency with a flail allows you to add your proficiency bonus to the attack roll for any attack you make with it. Range 5/5 ft. You can’t attack a target beyond the weapon’s long range. Adding the Versatile feature would put it on par with the longsword. The flail has no mechanical advantages over the warhammer. Full Martial Melee stats, rules, and quick answers. Cost: 10 gp. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. Sap. The flail does a little bit more damage If attacking with the Flail first, the first attack with flail will do 1d6+1 damage, second attack and beyond until the end of your turn will do 1d6+1+ (Inertia bonus of +1). This weapon adds 5 feet to your reach when you Glaives and Halberds are both reach weapons with 1d10 damage, but they also have the two-handed and heavy properties. Make it a reach weapon: Adding the reach property to the flail would open up a whole new avenue for character builds. When attacking a target beyond normal range, you have disadvantage on the attack roll. To use this property, you must have a feature that lets you use it. nd, erk7, afcenku, 94, bd, 9bzd, 8v, i3, uusb, gakav3ne, gg1nu, vcl, nltib, b2mzfic, obc, egwdu7, oxa3, 0cw, wvr9cs, xqop, eh, rhdk, k16wrfo, aruy, qaap, g9ln8, nhhmz, dl, o8hz, c2t,